Spy
How to Play
1
Roles Are Dealt
Each player gets a secret card showing the location — except the Spy, who gets a blank card. One or more players are secretly the Spy.
2
Question & Deduce
Players take turns asking each other questions about the secret location. Be convincing — or expose yourself.
3
Call a Vote
At any time, any player can trigger a vote to eliminate the suspected Spy. Majority rules.
4
Use Your Accusation
In Classic mode, one player is the Cop with one Accusation. Guess right — Spy is caught. Guess wrong — the Cop is eliminated from voting.
5
Win or Escape
Innocents win by catching all Spies. Spies win by surviving until the timer runs out. If an innocent is voted out, one extra continuation discussion may be granted.
Scoring
Spy survives a round — +3 points
Correct accusation by the Cop — +3 points
Innocent win — +1 point per innocent player